1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
script_name = "A-B"
script_description = "makes checking pre-timing possible."
script_author = "garret"
script_version = "3.0.0"
script_namespace = "garret.a-b"
local haveDepCtrl, DependencyControl, depctrl = pcall(require, "l0.DependencyControl")
if haveDepCtrl then
depctrl = DependencyControl {
--feed="TODO",
}
end
local function switch_indicator(i)
if i == "a" then
return "b"
elseif i == "b" then
return "a"
end
end
local function strip_tags(text)
return text:gsub("{[^}]-}","")
end
local function get_indicator(letter, actor)
local indicator
if actor == "" then
indicator = letter
else
indicator = actor.." "..letter
end
return indicator
end
local function escape_pattern(txt)
local magic_chars = "%^%$%(%)%%.%[%]%*%+%-%?"
return txt:gsub("(["..magic_chars.."])", "%%%1")
end
local function main(sub, sel)
local i = "a"
for _,li in ipairs(sel) do
local line = sub[li]
local indicator = get_indicator(i, line.actor)
if line.text == "" then
line.text = indicator
elseif strip_tags(line.text) == "" then
line.text = line.text .. indicator -- apply tags
end
sub[li] = line
i = switch_indicator(i)
end
aegisub.set_undo_point(script_name)
end
local function undo(sub, sel)
local i = "a"
for _,li in ipairs(sel) do
local line = sub[li]
local indicator = get_indicator(i, line.actor)
if line.text == indicator then
line.text = ""
else
local escaped = escape_pattern(indicator)
line.text = line.text:gsub(escaped, "")
end
sub[li] = line
i = switch_indicator(i)
end
end
local macros = {
{"Add indicators", script_description, main},
{"Clean up","Gets rid of the indicators once you've adjusted the lines", undo}
}
if haveDepCtrl then
depctrl:registerMacros(macros)
else
for _,macro in ipairs(macros) do
local name, desc, fun = unpack(macro)
aegisub.register_macro(script_name .. '/' .. name, desc, fun)
end
end
|